Game Walkthroughs & FAQs Walkthroughs, in-depth FAQs, and other helpful contributions from the community. Take the role of apprentice monster tamer in Azure Dreams, a role playing game like no other. Includes a flexible story system, random tower map generator, exploration, nurturing and management.
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Azure Dreams FAQVersion 0.1by Andrew Lee(c) Copyright 1998, Andrew Lee, all rights reserved.Author's Foreword.This FAQ is written to assist the player in getting a good start within Konami'sAzure Dreams. Azure Dreams, being completely random each time you enter thedungeon, with the exception of levels 1 and 2, make it impossible to write anysort of walkthrough. Instead some general strategies will be discussed alongwith some various information pertaining to the game itself. There may be a fewmini-spoilers within this FAQ, but they will be appropiately labeled in theircorresponding sections. I have not yet beat the game, so some quests/info may beincorrect or unfinished.
Please note that this is my first attempt at a FAQ, sodon't expect any fancy ASCII art and please be kind with the comments.Any corrections/additions to this FAQ are appreciated. To submitidea/correction, please mail me at [email protected] and I will try toinclude the info you send me in my next revision.Disclaimer.Anyone viewing this guide may redistribute, use, print, etc.
As long as you dontchange any of the original content or claim that you wrote this whole FAQ. Ifyou violate these rules, you shall face unimaginable consequences.Revisions.0.1 - Started the FAQ. Currently incomplete.Contents.1. CharactersO The HeroO Nico SoutheyO Selfi RodeO Fur GotsO Patty PanO Vivian MercaO Mia MyriaO Cherrl ChildO KewneO WreathO GuyO WeedyO Ghosh Rode2. Places in the TownO The BlacksmithO General StoreO The CarpenterO Koppe's RestaurantO BarO The Monster StoreO The Fortune HouseO ClinicO Temple3. Places you can build4.
Beginning Strategies5. Strategies for longer lasting adventures6. TipsO Money making strategies9.
Miscellaneous info10. Characters - 1.1 The Hero -The hero of the game, which you name yourself, is the son of the legendarymonster tamer, Guy.Unfortunately, Guy has died rather early leaving the hero to fill his legacy.However most of the townsfolk believe him to be a brat only looking to causetrouble. It is his dream to enter the tower and find untold riches that hebelieves will help his family live a better life. And now that he has come ofage, he may now enter, and he hopes that he will prove himself to the rest ofthe village.- 1.2 Nico Southey -Friends since childhood, it is Nico's job to wake the hero up every morning.Nico is known to be a tomboy and she admits it herself. Nico believes thatMonsbaiya is very dull and boring and strives to make it a more cultural spot.By helping her achieve her dream, the hero may be able to win her heart.- 1.3 Selfi Rode -Selfi Rode, being the sister of the arrogant Ghosh Rode, is a wealthy, spoiledwoman who wishes to be a sorceress. Seen frequently in the tower, she teases thehero and asks him irrelevant questions.- 1.4 Fur Gots -Fur Gots is the woman who runs the general store at Monsbaiya. Fur tends to mockthe hero whenever he stops by the store contemplating if his 10 gold purchasesare worthwhile.
However, when you begin to make money and buy regularly, herattitude toward the hero changes.- 1.5 Patty Pan -Patty works at Koppe's restaurant as a waitress. With a great personality, shehas the customers returning for more.- 1.6 Vivian Merca -Currently unknown- 1.7 Mia Myria -Seen in the library, Mia keeps to herself, reading books, and is very shy aroundothers. However, you may get to know her if you visit the library more often.- 1.8 Cherrl Child -A girl with a disease that gives her very little strength, she dreams to walkoutside and live a normal life. Can you help her find a cure for her condition?- 1.9 Kewne -This is the familiar that joins you at the beginning of the game. He will provevery valuable as he will be stronger than most familiars at first and will serveas your only familiar in the beginning.- 1.10 Wreath -The hero's mother, stores your possesions and saves your game.
Ease her life byimproving your house.- 1.11 Guy -The hero's father. Known to be a legendary monster tamer, he is thought to havereached the top of the tower and has never returned.
Everyone thinks he is dead,but is that really the case?- 1.12 Weedy -The younger sister of the hero. Has a book which gives the details of everymonster you encounter.- 1.13 Ghosh Rode -The hero's rival, tends to brag about his possesions and looks down upon you.You will meet him in the tower and around town quite often. 2.
Places in Town - 2.1 The Blacksmith -The blacksmith is a shop where you can sell possesions or buy weapons/items.However, the only things he sells is a copper sword and a medicinal herb so thisshop isnt that special.- 2.2 General Store -This is the place where you can buy home improvements and gifts for otherpeople. This is a place where you can spend your money on luxuries.- 2.3 The Carpenter -A rather important place, you can talk to him to build structures. You canexpand your monster hut, house and buy new buildings for the town.
Be aware noimprovement comes cheap.- 2.4 Koppe's Restaurant -Nothing special here. You can indulge in food if you like. However, repeatvisits will get your hero to know Patty and thus may start a relationship.- 2.5 Bar -You can get some beginners advice from the patrons. You can also spend somemoney on drinks.- 2.6 Monster Store -You can sell your possesions here. Other than that not much to do here otherthan get information regarding familiars from the people inside. They may sellfamiliars in the future, but I don't know that for a fact yet.- 2.7 Fortune House -In this facility, you can get some advice on fighting and how to impress thevarious women in this game.- 2.8 Clinic -You can buy medicinal herbs here.
They are cheaper than the ones that theblacksmith sells. You can also improve this place into a hospital for a pricehowever.- 2.9 Temple -Talk to the priest here to get some beginners information. As you progressthrough the game, he will present ideas for new city structures you can build.Make him happy by paying for a new temple. 3.
Structures you can build ( Mini-Spoiler ) - 3.1 Home improvements -Home improvement 1- 6000 gold, triggers more events, increases storage space,allows more luxury items to be bought.Home improvement 2- 60000 gold, a mansion.The first home improvement is a must, however the second one is up to you.- 3.2 Monster Hut Expansion -Expansion 1 - 4000 gold, increases capacity to 9 familiarsExpansion 2 - 6000 gold, increases capacity to? (I havent bought ityet)- 3.3 Temple -Temple upgrade - 4000 gold. Gain respect from the townspeople and get morestructure ideas from the priest.- 3.4 Hospital -Clinic upgrade - 4000 gold. I think this building lets you meet Cherrl.- 3.5 Library -Library - 8000 gold. Gain respect from the townspeople. Build to meet Mia Myria.- 3.6 Theatre -Theatre - 8000 gold.
Talk to Fon to build this. Fon starts a stand up comedy actthat you can particapate in.
Gain more respect once again with this building.- 3.7 Fountain -Fountain -??? Donate money to Nico and this will be built.
Nico willappreciate you more if you help her build this.- 3.8 Racing Circuit -Racing Circuit - 30000 gold, talk to Silver in the furthur most NW corner ofMonsbaiya. Can make a lot of money here.- 3.9 Bowling Alley -Bowling Alley - 40000 gold, not really bowling, but similar. Gain more respectonce again.- 3.10 Casino -Casino - 100000 gold, can make money by either playing slots or roulette. Gainmore respect.
4. Beginning Strategies - 4.1.
Some things to keep in mind -When you first start the game, you must play cautiously because you can't counton finding a wind crystal to return you to town with the egg you get. If you dothen consider yourself lucky.Make sure you make use of the skip turn feature and the face change, that wayyou can lure the enemy to a better tactical position, because at this point,dealing as much damage as possible is crucial.You may want to set your initial familiar to a AI setting of 4 or 5 because youdont want the enemy to target you directly. The enemy tends to attack thefamiliar first however there are a few exceptions (the trolls with bow guns)Should you find an egg, bring it back to your house rather than hatch it in thedungeon, should you hatch it in the dungeon, it will leave you permanantly onceyou leave. If it is hatched in the monster hut, it will accompany you until yousell it or sacrifice it.The orbs you find in the tower (flame orb, weak orb, restore orb) are worth alot of money and are not necessary in the beginning. Its up to you however ifyou want to use it.Find a weapon you like and continually use red sand on it to make it powerful.Be wary of rust traps as they will reduce the weapon/armors power.Do not uncurse items in the beginning, because when something is cursed, ittends to rake in a LOT of money, for example, a cursed diamond shield brings inabout 6700 gold. If you uncurse it, the price drops down sharply. If you plan ongetting far up the tower, then it may be a good idea to uncurse it.Following the above idea, items with undesirable effects (malicious bell, scrolletc.) bring in quite a bit of money, so it may be a good idea to keep theseitems to sell in the beginning.The elemental equipment (Gulfwind Sword, Ice Shield) may seem effective withthere above average damage and defense, however use with caution, because with aelemental shield, you will take more damage from the element it is weak againstbut will protect more against the element it is stronger then.
So if you arefighting a terrifying U-boat and you are wearing a scorching shield, then youwill take a helluva lot more damage then if you were to use a iron shield. Thesame applies to the elemental weapons so switch accordingly.Some familiars have abilities that can only be accessed through individualcommands. Be sure to check the command menu to see if they have any extraabilities.In the beginning, the majority of the enemies are fire based, so it may be wiseto change the genus of your familiars to water. The only enemy in the beginningthat will prove a threat this way is the cyclone.Do not underestimate the power of rods. While having very little attack power,they have tremendous effects with mixture magic.
You can 30+ damage by using arod and dealing damage the enemy is weak against, and the faster you kill them,the more likely you are to survive.Skip turns to recover your hp and your familiars hp.
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